using System.Collections.Generic;
using System.Linq;
using GraphProcessor;
using UnityEditor;

namespace IQIGame.Onigao.GamePlay.Editors
{
    public class LevelServiceGraphView : BaseGraphView
    {
        public LevelServiceGraphView(EditorWindow window) : base(window)
        {
        }

        protected override void OnInitialize()
        {
            base.OnReloadView();
            LevelServiceBaseNodeView.propertyChangeBindMap.Clear();
        }
    }
}